EaRL 2D Shapes Mat from Hope Education
EaRL 2D Shapes Mat from Hope Education
Product code: E1767588
Product Description
Prepare your pupils early for the digital future by incorporating programming into your geometry lessons using this cross-curricular coding resource. If your class are ready to move from the concrete representation of shapes to the pictoral, the EaRL 2D Shapes Mat from Hope Education (76.5 x 76.5cm) is the perfect introduction to shape representation. Using EaRL Coding Robot as a guide for pupils, teach and assess your KS1 class to recognise and name 2D shapes, whilst nurturing programming skills. Help to build on concrete representations of shapes by coding EaRL to land on a shape, naming the shape and matching an everyday object in the classroom that is the same shape.
Features include, dimensions 76.5 x 76.5cm, tough wipe clean surface, suitable for all settings, easily transportable and can be packed away for storage.
- Introduce pictoral representation of 2d shapes to early learners.
- Learn, apply and identify the names of 2d shapes using EaRL the coding robot.
- Introduce and nurture early programming skills.
- Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
- Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs.
Further Information
- Age Recommended from
- 3 Years
- Brand
- EaRL
- Key Stage
- Key Stage 1Key Stage 2
Useful Links
Prepare your pupils early for the digital future by incorporating programming into your geometry lessons using this cross-curricular coding resource. If your class are ready to move from the concrete representation of shapes to the pictoral, the EaRL 2D Shapes Mat from Hope Education (76.5 x 76.5cm) is the perfect introduction to shape representation. Using EaRL Coding Robot as a guide for pupils, teach and assess your KS1 class to recognise and name 2D shapes, whilst nurturing programming skills. Help to build on concrete representations of shapes by coding EaRL to land on a shape, naming the shape and matching an everyday object in the classroom that is the same shape.
Features include, dimensions 76.5 x 76.5cm, tough wipe clean surface, suitable for all settings, easily transportable and can be packed away for storage.
- Introduce pictoral representation of 2d shapes to early learners.
- Learn, apply and identify the names of 2d shapes using EaRL the coding robot.
- Introduce and nurture early programming skills.
- Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
- Create and debug simple programs whilst using logical reasoning to predict the behaviour of simple programs.
Further Information
- Age Recommended from
- 3 Years
- Brand
- EaRL
- Key Stage
- Key Stage 1Key Stage 2